Reconstructing Franchise Buildings in 3D

This was created in Blender using images sourced from Google Maps. I took screenshots and imported them as planes, using them as a base to rebuild them in 3D.

Behind The Process

For this project, I started by exploring different franchise storefronts in London using Google Maps. My goal was to recreate accurate 3D representations of real-world locations. I chose Ole & Steen, KFC, and Wingstop based on how clean their facades appeared within Google Street View. Some were difficult to work with due to obstructions or limited movement, so I selected the ones that allowed for clear, orthographic-style views of the building fronts.

After screenshotting the references, I brought them into Photoshop to clean up imperfections—removing things like gum, stains, dirt, and visual clutter that could distract from the architecture. Once cleaned, I imported the images into Blender as image planes.

Using basic modeling techniques such as loop cuts, extrusions, and bevels, I shaped the geometry to match the structure of the buildings. I also carefully adjusted the UV maps to ensure visual consistency. For example, if part of a sign was obscured or poorly lit, I would reposition the UVs to sample from cleaner areas of the texture, resulting in a seamless and polished final asset.

Wireframe

Ole & Steen Building - Wireframe

KFC Building - Wireframe

Wingstop Building - Wireframe

Production Details

  • Software
    • Adobe Lightroom
    • Adobe Photoshop
    • Blender
  • Project date 04-08-2025
  • Published On
  • ArtStation